The Repairer of Reputations
Items and Artifacts
Each character can carry a max number of items depending on their value. The ‘value’ is an abstract unit of cost, and is not really 1:1 with silver or gold. The value is how much impact it has in game, so a flash powder, while cheap in market, is quite useful, so it could has the same value as a sword.
Magic items and artifacts and etc. also imposes a value cost. Here’s the amount of Item Points you can have according to level.
|Rank||Amount of Item Points||Max Item Points per Item|
|Legendary||Each rank +2000||Each rank +1000|
Certain edges may give some bonus Item Points. Normal equipment doesn’t require Item Points – as a rule of thumb, anything that allows you to do something a normal human can’t do will have Item Points. Poisons, traps, smoke-bombs etc. will cost Item Points (It’s like X-COM not allowing you to bring infinite number of grenades with you). Such objects usually have minimal item points, like 50 to 100 or 2000, if it is a deadly venom which can even kill a dragon.
What happens if you exceed your Item Points limit? Karma comes in and kicks you in the face for upsetting the balance. You lose the excess item, break it, or found out that it is cursed, or it just loses its enchantment or you had a mishap and lose it. In short, you will keep losing items till your item budget is balanced. Usually, the GM will be kind enough to let you decide which items to lose. Usually.
Increasing your Legend Levels may grant you more Item Points total, and more Item Points ber Item (it’s one of the option you can choose).